FILMS
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SUCKER PUNCH |
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SAMMY'S ADVENTURES: THE SECRET PASSAGE |
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DELHI 6 |
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RED CLIFF |
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TINKER BELL |
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TALES OF THE RIVERBANK |
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PERSONAL
/* Sucker Punch - Content*/
| CREDIT : |
Crowd TD - Animal Logic
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| ROLE : |
Involved in creating massive crowd agents and shot specific simulations and was also involved in the lighting and rendering.
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SHOT LIST
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[ coming soon ] |
/* ATW - Content*/
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Lighter - Nwave Digital
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| ROLE : |
My primary responsibility at Nwave Digital is to light and render characters and environments maintaining lighting consistency between
the shots in an Maya-3Delight pipeline.
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SHOT LIST
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[ coming soon ] |
/* DELHI 6 Content */
| CREDIT : |
Lighting TD - Prana Studios
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| ROLE : |
Worked in a team of three on the song sequence "Dil Gira Dafatan" of the movie. The sequence involved re-creating of New York Times Square in 3D, for
which I was mainly involved in the setup and rendering, and lookDev for the Biplane. Maya and Renderman was used for rendering.
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SHOT LIST
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[ Setup and rendering of various passes of the 3D buldings, which were then used for 3d projections in Nuke ]
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[ Lighting of the Biplane ]
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[ Lighting of Biplane and the Empire State Building ]
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[ Lighting of the Biplane ]
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/* Red Cliff Content */
| CREDIT : |
Massive TD - Prana Studios
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| ROLE : |
I was involved in the R&D of the crowd for the battle sequence of the movie using Massive Software in a team of two. My part was to layout the
formation of the standing soldiers, motion editing, shading and brain setup, simulation and rendering. Maya, Massive and Renderman were used in the
pipeline.
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/* Tinker Bell Content */
| CREDIT : |
Massive TD - Prana Studios
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| ROLE : |
This sequence called for a crowd of running thistles interacting with the character and animated thistles. I developed thistle agents in Massive
Software. The brain module was done to avoid collisons with other characters, variations in animation cycle and to follow a flow field. My main role
was to setup the agents and to train and support artists to create shotwise simulations. Also integrated and supported Massive into the existing
lighting pipeline.
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/* Tales of the riverbank Content */
| CREDIT : |
Technical Director - Prime Focus India
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| ROLE : |
Implementation and support of pipeline tools for the show, across various facilities of the studio.
Troubleshooting cg and pipeline related problems.
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/* Cafe Content */
| NAME : |
CAFÉ
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| DESCRIPTION : |
The main emphasis of this shot was to get realistic lighting using just direct illumination. Lighting, Texturing and Modeling done in Maya and
composited in Apple Shake.
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[ Breakdown ] |
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/* Likelyhood Content */
| ROLE : |
Lighting, Composting
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| DESCRIPTION : |
This short trailer was done at Vanarts as a group project during the Visual Effects course. Shot on HD camera, this project went through
storyboarding, pre-visualization, shot production and post-production. During the whole course of the project I was involved in various
aspect of the production. The team consisted of seven people.
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SHOT LIST
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| The Pull-Out Shot |
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This shot involved lighting and compositing of 93 3D buildings and HD live action plate. Maya was used for lighitng and Shake for compositing.
My role involved:
Asset management.
Planning and Scheduling of 3d modelling, done with another team member.
Scene file management and optimization.
Lighting, done with another team member.
Render Wrangling involving setting up of render scripts. All renders were done at HD resolution.
Final Compositing.
Final output rendering.
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